

paxtongn
7 min read


paxtongn
5 min read

"I may not be able to say all I think; but I am not going to say anything that I do not think. I would rather a thousand times be a free soul in jail than to be a sycophant and coward in the streets."
- Eugene V. Debs
Globetrotter and political analyst with extensive experience managing complex projects across academic, non-profit, and political environments. My research focuses on the cultural drivers of populist and extremist politics. Professional experience includes lobbying diplomats at the United Nations during the 2015 Nuclear Non-Proliferation Treaty negotiations; teaching at Tier-1 research universities in the United States and Canada; administering grant aid for disaster relief and emergency assistance programs; and working with humanitarian organizations in Hungary during the Syrian–EU refugee crisis.

I focus on the development and impact of populist politics and nationalism in modern democracies. This research has taken me from South Carolina to Czechia, Hungary, Kyrgyzstan, Indonesia, and now Canada. I strive to understand the historical and cultural factors which give rise to political movements that challenge existing institutions and hegemonies.
In addition to academic publication, I attempt to make my research accessible and relatable to a general audience. Through short, editorial assessments I connect major themes in global politics to pressing current events and popular culture.





For the People is a strategy game that models the conditions in which populism arises in modern liberal democracies. The game is a “semi-closed” role-playing game, that can be played with 20 to 40 players. Each player is assigned a role, and the class follows a set procedure of (i.) establishing a mock government to preside over the classroom, and (ii.) vote on policies that shape the material well-being of the class. Much like real democracies, the mock government is faced with debating and enacting competing policies (liberal/conservative/moderate) across a variety of policy fields (environmental/economic/arts & culture, etc.). The outcomes of these policies directly affect voter satisfaction and efficacy in the existing institution. As the game unfolds, players must choose between making the existing system work or endorsing a populist outsider!